

ABBREVIATIONS USED FOR BRIDGE QUIZ
(Taken from sites on the internet, from books, etc. If you see one we should add or change, please let us know. Thanks!)
C = ♣; D = ♦; H = ♥; S = ♠
1Rnd = One round
2/1 = Two over One
2Way NMF = Two-way new minor forcing
4cM = 4 card major system
4th SF; 4SF; FSF = Fourth Suit Forcing
5cM = 5 card major system
AC = Appeals Committee
ACBL = American Contract Bridge League
ADV = Advancer (partner of the overcaller)
AI = Authorized information
AdjS = Adjusted Score
Art = Artificial
ASBAF = All strange bids are forcing.
Bal = Balanced
BIT = Break in tempo
BOP = Balance of points
BW = Bridge Winners
COG = Choice of games
Conv = Conventional
CRIFS- "Cohen's Rule In Fourth Seat."
Dbl = Double (often shown as X)
DSIP = Do something intelligent partner.
F = Forcing
F1R = Forcing for one round
FFF = Fifth level is for fools
FP = Forcing pass
FSF = Fourth Suit Forcing
FSJ = Fit showing jump
GCC = General Convention Chart
GF = Game force
GSF = Grand Slam Force
GT = Game try
H = Honor
HCP = High Card Points
HSGT = Help Suit Game Try
HUM = Highly Unusual Method
IB = Insufficient Bid
IIRC = If I recall correctly
IM = Inverted Minors
IMHO/IMO = In my humble opinion / in my opinion
Int = Intermediate
Inv = Invitational to game or better
LA = Logical Alternative
KISS method = Keep it simple stupid!
Leb = Lebensohl
LHO = Left Hand Opponent
LOOT = Lead out of turn
LOTT = Law of total tricks
MI = Misinformation
NABC = North American Bridge Championships
Nat = Natural
Neg = Negative
NF = Non-forcing
NMF = New Minor Forcing
NOS = Non-Offending Side
NP = No Problem
NT = No-Trump
NV = Not Vulnerable (V= Vulnerable)
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Note: You may want to check out the common abbreviations & terms used on new Convention Card on the ACBL website also.
(March 2022 Bridge Bulleting, page 18)
OKB = OK Bridge
OP = Opener
OPP(s) = Opponent(s)
PAS = Pick a slam
PH = Passed Hand
PP = Procedural Penalty
Pard = Partner
Pen = Penalty
Qbid = cue bid
Qtk(s) = Quick trick(s)
Quan = Quantitative
Quasi = Balanced with two or more, or natural length
Resp = Responder
RKC = Keycard 1430
RK30 = Keycard 3014
RHO = Right Hand Opponent
S/O = Sign Off
SA = Standard American
Semi-F = Semi-forcing
SF = Slam Force
SJS = Strong jump shift
SNT = Sandwich no-trump
SPL = Splinter
SSI = Short suit inquiry
ST = Slam Try
Std = Standard
T = Terminal
T/O = Takeout
TOX = Takeout double
Trf = Transfer
TTP = Trick taking potential
UI = Unauthorized information
Unb = Unbalanced hand
UNT/U2NT = Unusual no-trump/
Unusual 2 no-trump
UPH = Unpassed hand
V = Vulnerable (NV= Not Vulnerable)
WC = World class
WHCP = Working high-card points
WHP = What's the problem?
WJS = Weak jump shift
Wk = Weak
X = Double (X balancing; X penalty;
X negative; X responsive;
X support; X lead directing;
X Rosenkranz; X BOP; TOX; etc.)
XX = Redouble
XYZ = A convention similar to 2-way NMF
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